Research project in collaboration with UC San Diego students, professors and industry researchers from SAP Research where we are aiming to introduce design-doing mindset into the higher education experience in the United States.
A research study conducted among 19 participants to explore the effectiveness of Conversational Interfaces (such as chatbots) as a tool for stimulating discussions and aid learning on online learning platforms.
TapTrak is a modular 3D Spinal Tap Training system which can be used to help future and current physicians (surgeons) in training construct a mental model of the Spinal Tap (also known as Lumbar Puncture) procedure by using customizable training modules and real-time feedback based on needle tracking.
Designed a productivity app for students inspired by the Pomodoro time management technique that incorporated timers, reports and data visualization to keep track of progress. Performed user research, need finding, heuristic evaluation, usability and A/B testing along with creating storyboards, wireframes and HTML working prototypes.
Designed a music app prototype to let users construct and manage playlist effortlessly through efficient information architecture. We conducted user-centered research through interviews, participant observations and competitive user-scenario analysis. Also carried out extensive competitive analysis of existing music applications to gather information and utilized these research findings for the final design.
Redesigned the University of Alaska Anchorage website based on conducted various HCI methods such as user research, need gathering, user type classification, heuristic evaluation and competitive analysis that were aided by personas, use case and tally tables, wireframes and other UX deliverables.
DotaViz is a side project that I did along with my friends in the HCI group at UC San Diego. It an in-game visualization for a popular real time strategy game called Dota 2 that aims to reduce cognitive effort for novice gamers and aid in better reactions towards the gameplay
Designed and Developed an Augmented Reality application using the Microsoft Kinect (V2) on the Mirror Box therapy technique, researched by Dr. V.S Ramachandran at the ‘UCSD Center for Brain and Cognition’ for patients suffering from Phantom Limb Pain Syndrome.
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